A Vanilla Dungeon
Made using the Delving Deeper Random Dungeon Location and Dungeon Encounter Tables.
Room 1: Unguarded Treasure
⦁ 80cp in loose coins lies scattered amongst debris
⦁ Several iron cages are scattered throughout the room, and a crushed helm lies in the north-west corner of the room
Room 2: Empty Room
⦁ Spirals of white stones cover the floor, and the south and west walls are covered with veins of metal
⦁ 40cp
Room 3: Empty Room
⦁ Spirals of yellow stones cover the floor, and someone has scrawled "Theli fell here" on the east wall
⦁ 8sp on floor
Room 4: Monster
⦁ 4 goblins, 1 w/ wolverine mount - 18gp in total amongst them
Corpulent, wobbly & sweating
Digest anything and everything
Strange Weapon: Screaming Rat. One goblin holds the cone, one goblin pulls the tail. Amplified sonic screech. 30' line, targets must SV or d6 dmg and go deaf for 1hr
⦁ Giant Wolverine mount - 1+6HD. 7AC. Bite - d6+1 dmg
If attk crit fails, rider is devoured, and the mount runs off
⦁ Various torture devices are scattered throughout the room, and the floor is covered with bones
Room 5: Treasure guarded by Monster
⦁ 8 kobolds guarding treasure (870gp) against the goblins
Four-horned helmets
Serpentine, vestigial limbs, sharp fangs
Grappling hook, disordered retreating
Neuroses: hunger - rare spices, sauce cauldrons, aprons, brigades of chefs
⦁ A faded and torn tapestry hangs from the north wall
Room 6: Empty Room
⦁ Numerous pillars line the east and west walls, and a group of draconic faces has been carved into the north wall
Room 7: Empty Room
⦁ Spirals of blue stones cover the floor, and a metallic odor fills the north side of the room
Room 8: Trick or Trap
⦁ A chute descends from the floor into a plundered tomb below, and a tile mosaic of ancient mythology covers the floor. Trick chute
⦁ The tomb is dusty with tufts of fungi.
⦁ Small pointed amber caps that smell of moldy cheese - SV to not get infected with cavern spores. If failed, turn into Doppleganger-like creature over d4 weeks.
⦁ Pit with a dwarf skeleton - body holds nothing of value
⦁ Doppelganger hiding
⦁ Mutters like Doodlebob. Wearing fine leather shoes with images of white horses.
True form: A grey, wide-eyed humanoid
If struck: Bleeds sticky blue sap
Quirks: Very strong
Origin: Cavern spore infection
Room 9: Empty Room
⦁ The walls have been engraved with geometric patterns, and a corpse lies in front of an open chest on the south side of the room
⦁ The corpse has fine leather shoes with embroidered images of white horses on fine leather boots
⦁ The chest is empty
Room 10: Treasure guarded by Monster
⦁ 8 skeletons stand in the center of the room around a Gilded War Chariot (worth 3000gp)
Command: wait here, wait till the middle of the room, then kill them all
Wearing multiple copper rings shaped like a snake
Room 11: Empty Room
⦁ A toppled statue lies on the east side of the room. Something was written in long-faded blood on the east side of the room, too.
⦁ Ruined by moisture are delicate scriptures and scrolls - 60gp (600 gp to a collector)
Room 12: Empty Room
⦁ The walls here have been engraved with endless spirals
Room 13: Monster
⦁ 5 Lizardfolk are starving. Little she-lizards, hatchlings, and brood egg clutches. The menfolk were sent out to hunt the locusts for food. Please don't hurt us, we are scared and hungry.
Brocade headwraps
Crocodilian, long jaws and flared nostrils
Room 14: Empty Room
⦁ A corroded mace and a charred wooden shield lie on the south side of the room
Room 15: Monster
⦁ 2 Dwarf ran away from the lizardfolk, but got split from the rest of the group because of the bee nest. One of the companions has been stung to death. They lost another down a trap chute earlier. Poor Baastien!
Room 16: Monster
⦁ 4 Giant Killer Bee
Lavender, pollen burst
Smells of sulfur
Honeypot - SV or sticks like glue, slows down, hard to move, fight back. -1 to hit and -1 AC
⦁ A papier-mache-like nest combs of wattle and daub. From it drips purplish-honey that smells of lavender and sulfur when close. The room is heavy with pollen. Several alcoves are cut into the north and south walls, and an unidentifiable odor fills the room.
⦁ Dwarf companion, Baastien, is full of stingers, swollen, and dead. Covered in purple-ish honey.
Room 17: Monster
⦁ 4 Dwarf split from the rest of the group because of the bee nest. One of the companions has been stung to death. They lost another down a trap chute earlier. Poor Baastien!
Room 18: Monster
⦁ 4 Giant Bats are sleeping
Elongated abdomen, silver fangs
An iron chandelier hangs from the ceiling, from which the bats roost
Guano piles below; nose-burning, uric smell like cat piss.
Room 19: Monster
⦁ 6 Lizardfolk tracking the locusts to their swarming group and 10 Subterranean Locusts fleeing.
Pheromones of starch & yeasty bread
Serrated carapace, tear-drop shaped
The pre-mouth head has a pair of whip-like appendages
Thorax of 7 pairs of grasping limbs with a pair of wings
Room 20: Empty
⦁ A cavern to the outside world