shifty louts

My collection of resources and session reports for David Hargrave's Arduin Dungeon The Howling Tower

The dungeons of the Black Magus Sorven of the Seven Lights' mountain keep are ripe for plunder, brave adventurer. Perhaps you will find the stairs to the howling tower that rises ‘neath the ternion moons.

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What is an Arcade Game?

What is Arduin?

Session Reports

Player Resources

Additional Information

  1. Determining the Mana Points of Characters:
    1. For Arduin-specific spells that use mana points, Magi use their INT score and add +5 to determine their mana points. Every level gained earns +3 additional mana points1. All magic types regain mana equal to their total after 12 hours of rest, or 24 hours of activity.
  2. Magi and Armor
    1. Magi can wear leather armor and use guns, but are still limited to daggers and staffs for hand-to-hand weapons, until 5th level when they can wield magic swords.2
      1. Armor worn has to be dyed the color of their chromatic tradition, which is double the value of the listed LittlestBB price.
  3. Identifying Magic Items
    1. A baseline of 200gs sought to identify the magic item. A rumor will usually be revealed. 2000gs for more detailed lore.
  4. XP for Party Members
    1. Each Party member receives the full XP total per session. PCs may level multiple times until they hit Level 3. After hitting Level 3, they may only level once per session, ending 1 XP shy of the next level if they over-level and spend 250gp per level to get the benefits of that level. PCs may freely collect XP even if they have level-ups waiting. Leveled Hirelings and other followers who gain XP take a share from the Party Member who hired them.
      1. Ex: A Level 4 PC can collect XP to reach Levels 5, 6, 7, 8, etc., even if they are still only Level 4. They will have to spend 1d4 weeks, and the GP cost PER EACH level up to progress.
  5. XP for Magical Treasure
    1. In addition to XP for gold and monsters slain, XP can be awarded for magical treasure as well. XP values are determined using the Arduin rules.3
  6. Slot-based Encumbrance
    1. AC+4 = total carrying capacity.
    2. Weapons and armor are assumed to be worn and do not count towards slots.
    3. 250 coins equal one slot.
  7. Energy Weapons as Magical Attacks
    1. Technological energy weapons can hit creatures that are immune to non-magical attacks.
  8. Guns and the Undead
    1. Pistols are ineffective against Undead Types, unless the bullets are silvered or blessed with holy water4
  9. Various Guns and Their Prices
    1. Matchlock Rifle - 90gs - ROF 1/10 - 1d8+2 dmg
    2. Flintlock pistol - 207gs - ROF 1/5 - 1d8+2 dmg
    3. Gunpowder - (x10) - 15gs
    4. Silver Bullet - 5gs
    5. Bayonet - 10gs

  1. See Arduin Adventure Page 25

  2. See AG1 Page 28

  3. See AG2 Page 37-40

  4. See AG1 Page 49