Agrikan Clerical Spells of ODnD Hârn
Working my way now through the Clerical invocations of HârnWorld.
The spells below are of the Frenzied Warrior Priests of Agrik, the demon-worshipping, mace-wielding berserkers.
All are sourced from HârnMaster Religion.
Note: Details the Hârn Hack

Ak-Syt’s Peace
- Level: 2
- Range: Caster/Touch
- Duration: Instant
Allows the subject to attempt another Saving Throw vs Poison if the first fails
Emyn’s Cut
- Level: 2
- Range: Touch
- Duration: 3 rounds
Gives a +1 to damage on a blunt weapon. Causes a blunt weapon to take on the attributes of Emyn.
Shield of Amana
- Level: 2
- Range: 30
- Duration: 3 Turns
A single creature is bestowed with resistance to mundane and is unharmed by non-magical heat or fire.
- Save bonus: Gain a +2 bonus to saving throws versus fire-based effects (e.g. magic or breath attacks).
- Fire-based damage: Is reduced by 1 point per damage die rolled. (Each die inflicts a minimum of 1 damage.)
Thunder of Armahnh
- Level: 2
- Range: Touch
- Duration: 1 round
Any strike causes a deafening thunderclap, which earns the invoker an additional attack and causes an immediate morale check. Roll for a random encounter
Flame of Gashang
- Level: 3
- Range: Touch
- Duration: 3 rounds
Causes the head of a mace to burst into flames, dealing +1d6 fire damage. The mace also functions as a torch and can be used to ignite flammable objects.
Ilpylen’s Shield
- Level: 3
- Range: 60’
- Duration: 6 Turns
A single creature is bestowed with supernatural resistance to fire, as follows:
- Normal heat: Unharmed by non-magical heat or fire.
- Save bonus: Gain a +4 bonus to saving throws versus fire-based effects (e.g. magic or breath attacks).
- Fire-based damage: Is reduced by 2 points per damage die rolled.
Mamaka’s Cry
- Level: 3
- Range: 60’
- Duration: Instant
Causes an immediate moral check for everyone with Range. Agrikans get a +2 bonus
Pameshlu’s Curse
- Level: 3
- Range: 30’
- Duration: 3 rounds
One chosen subject suffers -2 to hit and damage rolls for Duration
Searing Hand
- Level: 3
- Range: 240’
- Duration: Instant
Flame streaks towards a point within range and detonates in a 20’ radius sphere.
- Damage: Creatures caught in the fireball suffer 1d6 damage per level of the caster, with a successful save versus spells indicating half damage.
Torturer’s Delight
- Level: 3
- Range: Touch
- Duration: Instant
Provides the invoker with knowledge of any fears or phobias of the victim. Invoker also discovers how to trigger the fear.
Touch of the V’hir
- Level: 3
- Range: 180’
- Duration: Instant
A bolt of pain blasts from a point within Range.
- Damage: Creatures caught in the bolt suffer 1d6 damage per level of the caster, with a successful save versus spells indicating half damage.
- Bouncing: If the bolt hits a solid barrier before its full length is reached, it is reflected and travels for any remaining distance of its full length in the direction of the caster.
Agrik’s Respite
- Level: 4
- Range: Caster/Touch
- Duration: Instant
The caster’s touch heals 2d6+2 hit points of damage in one living subject. This cannot raise the subject’s hit points above their normal maximum.
Agrik’s Rot
- Level: 4
- Range: Caster/Touch
- Duration: Instant
Inflicts 2d6+2 hit points of damage to a touched creature. In combat, a melee attack roll is required.
Crimson Dance
- Level: 4
- Range: Self/Touch
- Duration: 3 rounds
An invocation to produce battle frenzy in a cleric’s allies. They have +4 to hit and to damage for Duration.
Flames of the V’hir
- Level: 4
- Range: Caster
- Duration: 3 Turns
Invoker self-immolates and is enveloped in magical flames for a radius of 60’. Although the invoker is immune, any victim who touches the fire suffers magical fire damage of 1d6 per turn. The invoker can move with the flames, but speed is halved.
Intimidation
- Level: 4
- Range: 60’
- Duration: 3 Turns
Causes the invoker to appear powerful and gives a -2 to morale checks against enemies. Enemy movement in Range is also halved.
Lord of Fire
- Level: 4
- Range: 60’
- Duration: 3 Turns
Invoker can control the direction of any ethereal or mundane fire within Range.
Armor of Okayra
- Level: 4
- Range: Caster/Touch
- Duration: 3 Turns
Armor worn by the invoker improves the Armor Class by two steps. Ex: Leather (AC7) is treated as Maille (AC5), etc.
Blade of Sycanus
- Level: 4
- Range: Touch
- Duration: One strike
Converts any edge weapon into a flaming arc for Duration for 2d6 damage.
Pillar of Fire
- Level: 4
- Range: 60’
- Duration: Concentration
Conjures an opaque curtain of raging flame, shaped as the caster wishes.
- Size: The wall can be any length, height, and shape the caster wishes, up to 1,200 sq. ft total. For example, it may be a straight wall 10’ high and 120’ long or a ring 20’ high and 10’ radius.
- Location: The wall cannot be created in an area occupied by objects.
- Monsters with fewer than 4 HD: Cannot pass the wall of flames.
- Monsters with 4 or more HD: Can pass through the wall, but suffer 1d6 damage. Undead and cold-based creatures (e.g. frost salamanders) suffer double damage.
- Concentration: The wall persists as long as the caster concentrates on the spell and does not move.
Khamar’s Spawn
- Level: 4
- Range: Caster
- Duration: 1 Turn
One drop of fresh blood drawn from the invoker transforms them into an 8HD Fire Elemental