Arduin Arcade Session #8 / Super Adventure #7 - The Return to the Howling Tower

Players
Session 1
- Meatface the Ogre Armsman (Jenx)
- Marcel Marcredi the Swiss Diplomat (spuk)
- Glower the Magus (Oldskol)
- Nome the Subhuman Armsman (nobody)
- Bodgan the Bad, Armsman(Crow)
- Dash Jackson the Cyborg (Stomper)
- Bakshi the Bard (Stomper)
Session 2
- Uale Vevire the Synthetic Elf CEO (spuk)
- Accompanied by their three robotic dogs, Wrench, Cuthbert, and Lugnut
- Burnie Cinders the Battler (Aggie)
- Bayonetta the Canniphibion (stomper)
- Lerden aPistola the Half Elf Armsman (Oldskol)
- Nome the Subhuman Armsman (nobody)
- Patxi Falcutad the Green Magus (Mistuh)
Session 3
- Lerden aPistola the Half Elf Armsman (Oldskol)
- Private First Class Titenfisch Jr the Octopod (spuk)
- Nome the Subhuman Armsman (nobody)
- Patxi Falcutad the Green Magus (Mistuh)
Summary
Wurdigan the 9th. Peace Festival. Month of the Sun 5202
As part of the Big Purple’s emergent tradition of Super Adventures:™:, where players bring characters from various rulesets and/or worlds, October was my month to run one. I ran three sessions across Saturday, October 10th, 2026.
My initial set-up was to merge a few various server lore bits and bobs, notably Idraluna's SupAdv #6 regarding D-Day, a bit taken from Spuk’s SupAdv #4, which saw the Bunnies and Barrows character Orangeberry merge with MONARCH from Gradient Descent, and Hawkeye’s Sheep Dogs (a Delta Green x Wolves Upon the Coast mashup), which, in a sense, rewarded the community who have participated in these events with some sort of connective tissue between past events and the present1.
The pitch was simple enough.
Declassified D-Day reports tell a story that was never meant to be read.
On June 6th, 1944, something went wrong.
Amid the beaches and bombardments, strange figures began appearing across the battlefield: adventurers from impossible kingdoms, soldiers from futures that had not yet happened, monsters from worlds that had never existed, and occultists who seemed to know exactly what was coming.
The Nazis had opened something beneath Normandy.
Something they called the Multiversal Egg.
The war ended. History moved on. The reports were buried.
But the Egg never really closed.
Now Timeline 3 is coming apart.
The President of the United States and Remus, Joseph R. Biden, and the Giant Wolf Carnifex have been notified of another Multiversal Egg found in the bathroom of a Burger King off Route 30.
The government then hired occultists, esotericists, podcasters, UFO researchers, disgraced academics, internet schizos, and anyone else sufficiently obsessed with forbidden knowledge to investigate.
At its center stands the mountain keep of Sorven of the Seven Lights, a Black Magus whose name appears only in occult manuscripts in Miskatonic University's Special Collection.
Sorven has allied himself with the perfidious remnants of the time-traveling Nazi occultists who opened the Multiversal Egg on D-Day, 1944.
Together they have occupied the Howling Tower.
Something is being assembled there.
Intercepted SIGINT keeps repeating three words:
ORANGEBERRY.
EVILBERRY.
MONARCH.
D-Day was only the beginning.
Prepping Super Adventure #7: Return to the Howling Tower
As for the actual prep side, I relied on a few things.
Given the gonzo, multiversal nature of Super Adventures, I decided to set the location in an ongoing open table game I run, set in the Howling Tower of Arduin. The Tower’s strange-shaped dungeon rooms and gonzo creatures would allow for some over-the-top DnD-isms, and I decided upon using the famed Arduin critical hit/fumble tables as well as variable weapon damage.
For Super Adventure #7, I placed players on Level A of the Howling Tower. From there, I read bits of Gradient Descent and decided upon Level Three of the Cloudbank location as the most likely location that said evil Nazis would be creating their android army.
In the words of Chris McDowall, I’m exposing my prep. Hopefully, it is insightful or revealing in some fashion for you.
Maps
Portions2 of the Howling Tower and Gradient Descent.

Encounter Tables
In typical GM fashion, I built a bespoke encounter and tables that combined both Howling Tower and Gradient Descent.
- 1 T’Cheem Battle Spider: see Howling Tower
- 8HD. -3AC. 40”. Machine Gun (Save vs. Breath for half). Pincher (1d6) or Forelegs. Missile. (Save vs. Death). Fire and cold only do half damage. Sonic and Lightning do 50% more damage.
- Mech-Spider
- 1d2 Nazi Robots: as Large Robots
- 5HD. 3AC. 12”. Electro-Whip (2d6 vs. metal armor) or Railgun (ignores armor, 1d12 dmg)
- 1d12 Ghosts in the Machine: as Wights (pg 12)
- 3HD. 6AC. 9”. Claw (Save vs. Death). On a failure, 1d6 damage and -5 WIS permanently. If 0 WIS, going permanently insane.
- Can pass through all barriers
- 1d20 Battle Bones: see Howling Tower
- 2HD. 5AC. 9”. 2 attacks. Broadsword (1d10).
- Four-armed skeleton with glowing green flame eyes.
- Supernatural HD
- Cloudbank Androids: as Goblins (pg 10)
- 1-1HD. 6AC. 12”. Electrical attacks do x2 damage.
- 1 Infiltrator
- 2d10 Security
- SMG. Save vs. Wand or 1d12 dmg.
- 2HD
- 1 Forgotten
- 2d8 Nazi Soldiers: as Brigands
- 1HD. 6AC. 12”. +1 Morale
- SMG. Save vs. Wand or 1d12 dmg.
- Grenade. 2d6 dmg. Save vs. Breath to jump out of the way
- 3d10 Ebon Skeletons: as Skeletons
- 1HD. 8AC. 6”. As Weapon
- Supernatural HD
- Always in groups of 10. Troubleshooters: as Brigands with 3AC.
- 1HD. 3AC. 12”. +1 Morale
- Always attack. No questions asked. Black exo-suits. Their voices are amplified and distorted. Their visors shine red in the dark. They are merciless, brutal, and a terror to behold.
- SMG. Save vs. Wand or 1d12 dmg.
- 1 Team Leader: +1 to morale.
- 2 Scouts: +4 to hit
- 2 Assault: Shotgun. Save vs. Wands for 4d8 at close range
- 4 Gunners: standard kit
- 1 Support: Cybernetic diagnostic scanner
- 1d4 Skullmoculus: see Howling Tower
- 1+4HD. 5AC. 4”. Bite (1d6 + Toxic Saliva). Save vs. Poison or Sleep for 1d4 days. Saves like 8 HD MU. Sees all invisible beings. Leaps up to 7’
- Humanoid skull that walks on “walking fingers”. Watchdog-like undead thing. Screeches and hissing. Staccato gobbling.
- 1 Brain Eater: see Howling Tower
- 3+1HD. 2AC. 36”. Tentacle (1d8 + Crush + Life Drain). Crush does 2d8 + 1 Life Drain after attacking. Oozes slime that deals 1d4 acid.
- Demon (1d10HD). Pulsing, glowing red brain-creature with fiery yellow eyes and a grey-green spine-like tentacle
- Thunder Bunny Swarm: see Arduin
- 7HD. Bite (1d6 + Disease). Save vs. Poison. 1d3 turns. Dizzy and Blurred Vision. -3 to Attributes and to Hit
- All attacks automatically hit, but melee and ranged attacks deal a maximum of 2 damage. Spells and area-of-effect attacks deal full damage.
- Nazi Wizard: as 8th-level Warlock
- Spells Known: Ensorcel Person, Glaciating Gesture, Ventriloquism, Darkness, Enervating Emanation, Phantasmal Forces, Bind Person, Fly, Ensorcel Monster, Thaumaturgical Terror
- Magic Items: Wand of Paralyzation, Potion of Gaseous Form, Potion of Invisibility
- Accompanied by Soliders/Skeletons/BattleBones and/or Robots/Skullmoculus/Braineater
- Android Skeleton Mass (created after Session 7.2)
- 15HD. 0AC. 2d8 Smash or Electric Shock (2d6 + Paralysis Save). ADV against poison, disease, and mind-influencing effects. Immune to fear
- Arduin Fire Demon3 - Who Entrenches Injustice - Šefroš
- 9 to 12HD. -4AC. 12” (24” Flying). Attk. Claws (4d6 + 2d6 Fire damage).
- 200f in a 10’ radius around them. Can heat the air in 30’ diameter around them at 20f/turn to 400f maxiumum
- Can create 1d10 Wall of Fire/day
- Every 3rd melee turn that can do a Fire Breath cone (18-20 on a d20 roll)
- They can throw an 8d6 Fireball every other melee turn. (14-20 on d20 roll)
- They can use up to LVL 3 Magic.
- 100% Fire and Sonic Proof. Lightning and acid do ½ damage. Cold and water do 50% more damage.
- Hate all other fire-based beings and attack them on sight.
- Favorite food is elf hearts
- 9 to 12HD. -4AC. 12” (24” Flying). Attk. Claws (4d6 + 2d6 Fire damage).
Treasure Tables
As for treasure tables, I built six lists of treasure, and after an appropriate amount of time delving or after an encounter, I had players roll a d6 for the treasure they found. Put simply, I placed treasure where I thought appropriate. Simple as
This process wasn’t revolutionary; I opted to use the treasure generator from Odd Referee Tools to spin up the bulk of the list: six entries from the Artifact table found in Gradient Descent, while the six treasures are found in the Howling Tower, and six random guns pulled from The Vastlands Guidebook - VLG by Wizardthieffighter, simply because I like them. 🤷
10,000gpa piece of jewelry worth 5,000 gpSpell Scroll (Part Water x2)Shield +1Potion of Flying40,000 silver200,000 gpa gem worth 50gp10 gems worth 100gp each3 gems worth 500gp each2 gems worth 1,000 gp each2 gems worth 5,000 gp eacha gem worth 10,000 gp10,000 silverHuge transmitter dish conjoined with an egg-sac-like Jump drive. Transmits a subtle siren signal tuned to human brainwaves, which causes listeners to seek the device out. 10 system range. 15mcr.Aerolith Impactor: (d6 dmg). Fires an aerolith seed, creating a zero-g well around the target. Effect lasts 10 minutes. Goes zzzt-THWACK!Arduin Heiro’s Headband
- 20000gp
- Scroll of Protection: Elementals
- Spell Scroll (Light, Detect Magic)
- Iceflame Neutral Sword -2 (Cursed Sword). Int: 11, Ego: 6. Speaks 1 Language, reads Magic, Shifting Walls & Rooms, Detect Evil and/or Gold, Detect Gems (# and Size)
- Plate Armor +1
- 1d10 black marbles. Undiscovered material. Indestructible. No known use. 10kcr each
- Solipsism Shotgun: fires Sleep (1d4 charges) or Save vs. Wands or 2d8 dmg at close range (2d6 ammo). Treat AC as leather. Goes MWAAAAHMP!
- Arduin The Heaven Harp
a piece of jewelry worth 1200gpa piece of jewelry worth 1300gpa piece of jewelry worth 2000gpa piece of jewelry worth 3000gp3 pieces of jewelry worth 4000gp eacha piece of jewelry worth 6000gpa piece of jewelry worth 9000gpa piece of jewelry worth 10000gpDwarftooth, Lawful Sword +2Ring of ProtectionEaglecry, Lawful Sword +1, Wishes Included (6)Pair of eyes. When installed offer the best eyesight (clarity, zoom, thermal, night-vision, etc.). For each month installed, make a Sanity Save or lose 1d10 Sanity as you succumb to every little detail. 100kcr.Satrap Radiant Gun: A Semi-sentient laser weapon that communicates through its crystal soul display. Save vs. Wands or 2d12 dmg. Goes Fwaark!Blinding. Target can't see for one round. Critical hits may blind permanently.Radiant. Uses energy rays. May set things aflame.
Arduin Jaws
18000gp5 gems worth 10gp each11 gems worth 50gp each18 gems worth 100gp each9 gems worth 500gp each5 gems worth 1000gp each2 gems worth 5000gp eachSyringe of pseudoflesh-strengthening retrovirus. +20 to an android's Body Save for 24 hours. 100kcr.Blue God Blaster: Particle of the divine, subverted and converted into a toxic array for tunnel combat Save vs. Wands or 4d8 dmg at very close range. Infects with Mummy Rot. Goes Bloop bloop bloop!Arduin Whirling Death
- A piece of jewelry worth 5,000 gp
- 120,000 gp
- Potion of Gaseous Form
- The Holy Book. Combination text of all world religions into one coherent narrative. Leads to an 80% universal conversion rate. Adherents are unknowingly mentally primed for AI domination. 10mcr.
- Gate Daemon Actuator: 1d12 dmg. Once used to spin up travel gates, now it serves as a pair of gravity shears. Bisects target on a natural 13. Also, reorients gravity in a small area.
- Arduin The Gear of Spartokon the Bold
- Potion of Human Control
- Scroll of Protection: Elementals
- Spell Scroll (Invisibility, 10' r., Digit of Doom)
- Ring of Three Wishes
- Scroll of Protection: Undead
- False memory disc. Used to make androids believe they are human. 1.5mcr.
- Mazing Crown: 2d12 dmg. Rays from its labyrinth jewel cause Discombobulate (Save vs. Spells). Minimum damage: Target falls into a bubble maze dimension for a week.
- Arduin Elfenfeld Sword
- 4000gp
- 2 pieces of jewelry worth 5000gp each
- Potion of Levitation
- Shield +1
- Wand of Fear
- Silver lance, braided copper cables. When floating in 0G, points to a previously unknown location. 1mcr.
- Eye Solar: Drains 1d6 HP. The Hard Sun’s divine eye smites your foes with its cruel, luminous hands. Save vs Petrification
- Arduin Orb of the Eldest Dragon
- 5000gp
- 2 pieces of jewelry worth 800gp each
- a piece of jewelry worth 1700gp
- 3 pieces of jewelry worth 2000gp each
- 2 pieces of jewelry worth 3000gp each
- 2 pieces of jewelry worth 4000gp each
- a piece of jewelry worth 5000gp
- a piece of jewelry worth 6000gp
- a piece of jewelry worth 7000gp
- Potion of Healing
- Spell Scroll (Wall of Iron, Feeblemind, Detect Magic)
- Potion of Invisibility
- Cumbersome terminal device with Personality I/O port. Any personality downloaded into the device becomes a Ghost in the Machine (pg. 12). The device can be re-engineered in the field to derealize preexisting Ghosts (oblivioning them completely). This would destroy the machine. 15mcr.
- Golem Killer: Gray-orange anti-mechanical emitter. Damage roll 13: target mech shuts down for an hour. Save vs Wands or 2d8 dmg. Androids only! Goes eeeEEEEeeee!
- Arduin Terrazon Battle Gear
General Thoughts
All in all, the process of prepping Super Adventure #7 took maybe like an hour and a half at best and was very much in the vein of this Scribbles meme.

The actual running of the game was smooth and the session had a number of elite level gamers, which made me a bit nervous, to be frank, but by the by the actual nuts and bolts of running the game went fairly smooth with few hiccups, likely due in part to most players bringing DnD-shaped characters which made for smoother processing of party actions and combat. I think the over-top-nature of the Howling Tower and Arduin added the over vibe as well.
As is server tradition, I used Target20 and the routine ODnD procedures for adjudication. Nothing spectacular there beyond the use of variable weapon damage.
Once again the implementation of the Arduin Critical Hit/Fumble tables yield some awesome kino and hype moments like Bogdan gutting the same Red Dragon is one fell swoop, Marcel deftly drifting cutting a nazi robot arms and other stand out moments include Meatface taking a Dragon’s flaming breath, Nome’s aerolith gun gravity welling nazi troubleshooters, Uale getting one-shotted by a shotgun only to regenerate, to Lerden’s Eaglecry Sword wishes coming in clutch to save Nome, clearing the way through some highly dangerous rooms, and bringing about the creation of Goodberry the Bunny to counteract Evilberry
It was true joy to be add server’s community, building upon the Super Adventure tradition amongst fellow gamers. The players made it a joy to run and I likewise had a blast running it. A big shoutout to all the players who participated, you know who you are!
Aftermath

Images taken from the Howling Tower
- Heiro’s Headband
- Jaws
- Whirling Death
- Skullmoculus
- Spider Bot
Treasure Found:
Session 1
- 10,000gp
- a piece of jewelry worth 5,000 gp
- Spell Scroll (Part Water x2)
- Shield +1
- Potion of Flying
- 40,000 silver
- 200,000 gp
- a gem worth 50gp
- 10 gems worth 100gp each
- 3 gems worth 500gp each
- 2 gems worth 1,000 gp each
- 2 gems worth 5,000 gp each
- a gem worth 10,000 gp
- 10,000 silver
- Huge transmitter dish conjoined with an egg-sac-like Jump drive. Transmits a subtle siren signal tuned to human brainwaves, which causes listeners to seek the device out. 10 system range. 15mcr.
- Aerolith Impactor: (d6 dmg). Fires an aerolith seed, creating a zero-g well around the target. Effect lasts 10 minutes. Goes zzzt-THWACK!
- Arduin Heiro’s Headband
Session 2
- a piece of jewelry worth 1200gp
- a piece of jewelry worth 1300gp
- a piece of jewelry worth 2000gp
- a piece of jewelry worth 3000gp
- 3 pieces of jewelry worth 4000gp each
- a piece of jewelry worth 6000gp
- a piece of jewelry worth 9000gp
- a piece of jewelry worth 10000gp
- Dwarftooth, Lawful Sword +2
- Ring of Protection
- Eaglecry, Lawful Sword +1, Wishes Included (6)
- Pair of eyes. When installed offer the best eyesight (clarity, zoom, thermal, night-vision, etc.). For each month installed, make a Sanity Save or lose 1d10 Sanity as you succumb to every little detail. 100kcr.
- Satrap Radiant Gun: A Semi-sentient laser weapon that communicates through its crystal soul display. Save vs. Wands or 2d12 dmg. Goes Fwaark!
- Blinding. Target can't see for one round. Critical hits may blind permanently.
- Radiant. Uses energy rays. May set things aflame.
- Arduin Jaws
Session 3
- 18000gp
- 5 gems worth 10gp each
- 11 gems worth 50gp each
- 18 gems worth 100gp each
- 9 gems worth 500gp each
- 5 gems worth 1000gp each
- 2 gems worth 5000gp each
- Syringe of pseudoflesh-strengthening retrovirus. +20 to an android's Body Save for 24 hours. 100kcr.
- Blue God Blaster: Particle of the divine, subverted and converted into a toxic array for tunnel combat. Save vs. Wands or 4d8 dmg at very close range. Infects with Mummy Rot. Goes Bloop bloop bloop!
- Arduin Whirling Death
Foes Encountered:
Session 1
- 1 Nazi Spiderbot
- 1 Red Dragon
- 2 Nazi Robots
- 2 Giant Weasels (avoided)
- Swarm of Rabbits (avoided)
Session 2
- 15 Nazi Skeletal Androids
- 1 Nazi Spiderbot
- 9 Nazi Troubleshooters
Session 3
- 1 Nazi Android Exquisite Corpse
- 1 Bayonetta Puppeteer
- 3 Skullmoculi
Rumors:
- There is a grimoire that drives people crazy if held
- The Rabbit motif is repeated. Swarms of holographic rabbits and dead rabbits appear
- Dash Jackson the Cyborg was brainscanned; various androids possess a likeness to them, and their voice is heard coming from various androids
- Bayonetta, Burnie, Nome, and Wrench were also brainscanned by Monarch’s EVILBERRY sub-routine on Level A of the Howling Tower
- Some airlock doors hold various passcodes: 1488, 8814, 4201, and 1024
Deaths:
Session 1
- Dash Jackson touched a spell book warded with a Rune of Insanity, driving them insane for 97 days
Session 2
- Uale died via a Troubleshooter's shotgun blast (regenerated themselves)
- Wrench, hound of Uale, was smashed by a metallic Nazi skeleton
- Burnie exploded themselves as an honorable sacrifice
Session 3
- The Exquisite Android Corpse tore apart Nome the Subhuman (brought back to life via Lerden’s Eaglecry Sword via Wish)
XP Awarded:
Session 1
- 250,580 xp total
- 50,116 xp each
- Bogdan specifically got +325xp for gutting the Red Nazi Dragon
- Marcel specifically got +150xp for drifting the Peugeot deftly
- 50,116 xp each
- 247,580 gs total
- 47,516gs each
Session 2
- 48,460 xp total
- 9,692 xp each
- 45,620 gs total
- 11,205gs each
Session 3
- 41,700 xp total
- 10,425 xp for each
- 39,900gs total
- 9,975gs each
Notes
- I had all the various guns have a sound courtesy of d10 Silly Space Gun Table – Idraluna Archives
- The Exquisite Android Corpse was made after Session 8.2 real quick as a result of player actions.
- Monarch has created three forks of the Orangeberry node
- There is the nazi-aligned Evilberry
- There is Orangeberry
- There is the anti-fascist Goodberry (created through Lerden’s wish)

However, this is all a bit opaque for players with fresh set of eyes who’ve never participated in something like a Super Adventure before. In someways, it is likely a bit off-putting as the premise relies of past knowledge, but some times them’s the breaks.↩
Note that not all of the Howling Tower and Cloudbank Facility was explored.↩
HD as d10. Max HP. Infravision 120’. Hearing regardless of obstruction 120’ Regenerate 6HP/round after 3rd round. Only magical attacks or energy weapons do damage. All LVL 4 classes and below (3rd LVL for clerics) Save vs Death. If failed, flee. If passed, paralyzed with fear or pass out from fright!↩