Hârnic Refactored Treasure Tables
The GM tables with HârnMaster, like a lot of the system, are awesome, albeit suffer from being overly fiddly, creating more friction than necessary.
This is my attempt to simplify these tables in a refactored way to provide greater ease at the game table.
TREASURE TYPE: LIA-KAVAIR
Roll 1d20 for each row.
| d20 ≤ |
Treasure |
| ≤1 |
1d2 Artifacts |
| ≤1 |
1d3 Potions / Elixirs |
| ≤2 |
1d3 Written Works |
| ≤2 |
1d3 Usurers’ Notes |
| ≤4 |
1d3 Gems / Jewelry |
| ≤6 |
1d6 Weapons |
| ≤4 |
1 Armor |
| ≤3 |
1d2 Farthings |
| ≤18 |
8d6 Shillings |
| ≤2 |
1d2 Trade Goods |
| ≤1 |
LIA-KAVAIR Clothing (gown, tunic, hose) |
TREASURE TYPE: MERCANTYLER
Roll 1d20 for each row.
| d20 ≤ |
Treasure |
| ≤1 |
1d2 Artifacts |
| ≤2 |
1d3 Potions / Elixirs |
| ≤4 |
1d2 Written Works |
| ≤5 |
1d6 Weapons |
| ≤5 |
1d8 Gems / Jewelry |
| ≤5 |
1d6 Usurers’ Notes |
| ≤16 |
1 Armor |
| ≤16 |
3d6 Farthings |
| ≤18 |
9d6 Shillings |
| ≤2 |
1d2 Trade Goods |
| ≤4 |
Mercantyler Clothing (tunic, hose, rags or finery) |
TREASURE TYPE: VAGRANT / BEGGAR
Roll 1d20 for each row.
| d20 ≤ |
Treasure |
| ≤1 |
1d2 Artifacts (likely cursed, inert, or broken) |
| ≤1 |
1d2 Potions / Elixirs |
| ≤1 |
1d2 Written Works (scraps, prayers) |
| ≤1 |
1d2 Weapons (damaged or improvised) |
| ≤1 |
1d2 Gems / Jewelry (hidden or stolen) |
| ≤2 |
1d8 Shillings |
| ≤20 |
2d6 Farthings |
| — |
Clothing / Effects (GM discretion) |
TREASURE TYPE: WARRIOR / NOBLE ELITE
Roll 1d20 for each row.
| d20 ≤ |
Treasure |
| ≤1 |
1d2 Artifacts |
| ≤2 |
1d3 Potions / Elixirs |
| ≤5 |
2d3 Written Works (orders, maps, letters) |
| ≤2 |
1d3 Usurers’ Notes |
| ≤3 |
1d6 Gems / Jewelry |
| ≤17 |
1d3 Weapons |
| ≤17 |
1 Armor |
| ≤18 |
2d6 Farthings |
| ≤18 |
7d6 Shillings |
| ≤17 |
Steed / Warhorse Gear (depending on location) |
POTION APPEARANCE
| d20 |
Appearance |
| 1–9 |
Liquid (watery or oily) |
| 10–12 |
Ointment / Salve / Grease |
| 13–17 |
Powder / Granules / Crystals |
| 18 |
Fibrous / Leafy |
| 19–20 |
Resinous (sticky) |
POTION COLOR
| d20 |
Color |
| 1–5 |
Colorless / Clear |
| 6–10 |
Brown |
| 11 |
Black |
| 12–14 |
White / Milky |
| 15–17 |
Gray |
| 18 |
Multicolored |
| 19 |
Red / Pink |
| 20 |
Roll 1d4: Orange / Yellow-Golden / Green / Blue-Violet |
POTION PURPOSE
| d20 |
Purpose |
| 1–5 |
Healing: (Kargele) d6+1 hp |
| 6–7 |
Anesthetic: (Berelik) Temp HP d6+1. d6+1 fatigue afterwards |
| 8–12 |
Poison (White Death) Test Luck or die. If passed. |
| 13–14 |
Disinfectant: (Kargele) d6+1 hp |
| 15 |
Drug / Hallucinogen: (Fanosel). Highly addictive. Delusions of grandeur, reduced inhibition 2-6 turns. |
| 16–17 |
Stimulant: (Olrui): Keeps awake for 1 day without Deprived. Next day 2d6 Fatigue |
| 18 |
Depressant: (Lavaryctia): Sleep for 7-12hrs. Overdose causes coma or death |
| 19 |
Holy Water / Holy Ash. Used for christening, exorcisms, and summoning rituals. |
| 20 |
Esoteric Effect: (Habsulara). Burned and inhaled. WIS +d3 for d3 turns. Nausea common side effect |
GEM GENERATION TABLE (COMMON GEMS)
Roll 1d20.
| d20 |
Gem Type |
Value |
| 1–2 |
Agate |
10d |
| 3–5 |
Amber |
2d |
| 6–7 |
Bloodstone |
15d |
| 8–9 |
Carnelian |
25d |
| 10–13 |
Jet |
1d |
| 14 |
Moonstone |
30d |
| 15 |
Onyx |
20d |
| 16 |
Opal |
80d |
| 17 |
Pearl |
10d |
| 18–19 |
Quartz |
5d |
| 20 |
Rare Gem |
Roll on Rare Gems Table |
RARE GEMS TABLE
Roll 1d20 only if a Rare Gem result is indicated.
| d20 |
Gem Type |
Value |
| 1–4 |
Chrysolite |
500d |
| 5–6 |
Diamond |
800d |
| 7–9 |
Emerald |
700d |
| 10–14 |
Garnet |
400d |
| 15 |
Jankorez |
1,200d |
| 16 |
Ruby |
1,000d |
| 17–18 |
Sapphire |
900d |
| 19–20 |
Topaz |
600d |
WRITTEN WORKS
If the result is ≤ the target, the written work includes that content.
| d20 ≤ |
Content |
| 4 |
Inventory, Census, or List |
| 6 |
Law, Decree, Charter, or Pardon |
| 8 |
Military Orders or Strategy |
| 10 |
Usurer’s or Promissory Note |
| 12 |
Contract or Transaction Record |
| 14 |
Spell Descriptions |
| 16 |
Descriptions of Artifacts, Esoteric Processes, or Magical Phenomena |
| 17 |
Alchemical Recipes or Treatise |
| 18 |
Philosophical or Theological Treatise, Prayer, or Ritual Invocation |
| 19 |
Treatise (Natural Sciences, Craft, or Lore) |
| 20 |
d8: Letter, Journal, Literature, Song, History, Map, Artwork, Mystic Tome, |
MYSTIC TOME — Type Table
| d20 ≤ |
Tome Type |
| 5 |
Holy Tome |
| 10 |
Scroll of Magery |
| 13 |
Tome of Alchemy |
| 16 |
Tome of Amaerl |
| 18 |
Tome of Valor |
| 19 |
Accursed Penultimate Tome |
| 20 |
GM Option / Multiple Tome |
MYSTIC TOME — Holy Tome Faction / Source
Roll 1d20 only if the tome type is Holy Tome.
| d20 ≤ |
Faction / Source |
| 2 |
Agrik |
| 4 |
Halea |
| 6 |
Ilvir |
| 8 |
Larani |
| 10 |
Morgath |
| 12 |
Naveh |
| 14 |
Peoni |
| 16 |
Sarajin |
| 18 |
Save-K’nor |
| 20 |
d4: Siem, Demigod, or GM Option (rare / multiple) |
Roll 1d20 only if the tome type is Scroll of Magery.
| d20 ≤ |
Faction / Source |
| 4 |
Lyahvi |
| 8 |
Peleahn |
| 12 |
Jmorvi |
| 16 |
Fyvria |
| 20 |
d4: Odivshe, Savorya, Neutral, or Multiple (rare / GM option) |
WEAPON TYPE
| d20 |
Weapon Type |
| 1–3 |
Shield |
| 4–5 |
Dagger |
| 6–8 |
Sword |
| 9–10 |
Club / Bludgeon |
| 11–12 |
Axe / Pick |
| 13 |
Miscellaneous |
| 14–16 |
Spear / Staff |
| 17–18 |
Polearm |
| 19–20 |
Missile / Ammunition |
SHIELDS
| d20 |
Shield Type |
| 1–2 |
Buckler |
| 3–8 |
Knight Shield |
| 9–14 |
Round Shield |
| 15–18 |
Kite Shield |
| 19–20 |
Tower Shield |
DAGGERS
| d20 |
Weapon |
| 1–8 |
Dagger |
| 9–14 |
Knife |
| 15–17 |
Taburi |
| 18–20 |
Keltan |
SWORDS
| d20 |
Weapon |
| 1 |
Longknife |
| 2–6 |
Shortsword |
| 7–8 |
Mankar |
| 9 |
Mang |
| 10–14 |
Broadsword |
| 15 |
Estoc |
| 16 |
Falchion |
| 17–18 |
Bastard Sword |
| 19–20 |
Battlesword |
CLUBS / BLUDGEONS
| d20 |
Weapon |
| 1–6 |
Club |
| 7–14 |
Mace |
| 15–17 |
Morningstar |
| 18–20 |
Maul |
AXES & PICKS
| d20 |
Weapon |
| 1 |
Sickle |
| 2 |
Shorkana |
| 3–6 |
Hatchet |
| 7–14 |
Handaxe |
| 15–17 |
Warhammer |
| 18–20 |
Battleaxe |
MISCELLANEOUS
| d20 |
Weapon |
| 1 |
Nachakas |
| 2 |
Grain Flail |
| 3–12 |
Ball and Chain |
| 13–16 |
Warflail |
| 17 |
Net |
| 18–20 |
Whip |
SPEARS & STAVES
| d20 |
Weapon |
| 1–4 |
Javelin |
| 5–7 |
Quarterstaff |
| 8–15 |
Spear |
| 16 |
Trident |
| 17–20 |
Lance |
POLEARMS
| d20 |
Weapon |
| 1–6 |
Fauchard |
| 7–13 |
Glaive |
| 14–19 |
Poleaxe |
| 20 |
Pike |
MISSILE WEAPONS & AMMUNITION
| d20 |
Weapon |
| 1–6 |
Shortbow |
| 7–9 |
Longbow |
| 10 |
Hartbow |
| 11 |
Crossbow |
| 12 |
Blowgun |
| 13–15 |
Sling |
| 16 |
Staff Sling |
| 17–19 |
2d12 Arrows |
| 20 |
Sling Stones |