Save K'noran Clerical Spells for ODnD Harn
Working my way now through the Clerical invocations of HârnWorld.
Here are the keepers of Knowledge and the Lord of Puzzles, Save K'nor
All are sourced from HârnMaster Religion.
Note: Details the Hârn Hack

Library of the Hyn-Aelori
- Level: 2
- Range: One object
- Duration: 3 turns
Protects a book, scroll, or other object with recorded information from discovery. Only a dedicated search will have any chance of finding the object (3d6 WIS)
Light of Uhla
- Level: 2
- Range: Self
- Duration: 6 turns +1 per level
This spell has three usages:
- Conjuring light: In a 15’ radius. The magical light is sufficient for reading, but is not as bright as daylight. The spell may be cast upon an object, in which case the light moves with the object.
- Blinding a creature: By casting the spell upon its eyes. If the target fails a saving throw versus spells, it is blinded for the duration. A blind creature cannot attack.
- Cancelling darkness: Light may cancel a darkness spell (see below).
Wisdom of Shea-al-Aecor
- Level: 2
- Range: Self
- Duration: Instant
Gives the priest insight into the proper course of action for a moral quandary. GM may reveal information in any appropriate way.
Aletha’s Lamp
- Level: 3
- Range: 120’
- Duration: 6 turns +1 per level
Blesses a lamp with some attributes of Uhla. Those who are questioned in the light of the Range must make a 3d6 WIS check to avoid telling the truth. At 6th level questioned person cannot remain silent.
Argenon’s Riddle
- Level: 3
- Range: 1 Listener
- Duration: 3 turns
Poses a riddle that the listener must answer or make a successful 4d6 WIS check to ignore. Those puzzled by the riddle can perform no other action that requires concentration and suffer a -2 penalty for Duration. Riddle must be in a language known by the listener and involve a familiar subject. The Cleric must know the answer.
Bronduschithrin’s Lie
- Level: 3
- Range: n/a
- Duration: Indefinite
Protects one specific piece of information by it seem and obvious lie to whoever hears it.
Deamar’s Discipline
- Level: 3
- Range: Self / Touch
- Duration: 1 week
Increases subject’s INT by +2 during Duration. At 5th level, Duration is extended to a month and subject’s INT increases by +4.
Kirthrond’s Memory
- Level: 3
- Range: Self
- Duration: 1 day
Enables the subject to chance of learning during Magical Research by +10% during Duration.
Redira’s Ease
- Level: 3
- Range: Self/Touch
- Duration: 1 week
Enables the subject (even the most bookish scholar) to pass among the wealthy and sophisticated with east and charm for Duration. Does not affect clothing At 5th level, Duration is extended to a month
Silence of Uhla
- Level: 3
- Range: 120’
- Duration: 3 turns
Creates a sphere centered on the invoker. No sound is heard inside the zone, nor can sound emanate from the zone.
Voice of the Rydequelyn
- Level: 3
- Range: 60’
- Duration: 1 turn
Distorts a speaker’s voice, rendering it squeaky and stuttering. All listeners within Range laugh and/or ignore the oration
Yeryt & Illyasha’s Game
- Level: 3
- Range: 120’
- Duration: 12 turns
3d6 creatures within a 30’ radius area are stricken with delusions and become unable to control their actions.
- Subjects of 2+1 HD or greater: May save versus spells each round to resist the spell’s effect, acting with free will that round if they make the save.
- Subjects of 2 HD or lower: May not make a saving throw.
Scribe of Inor Teth
- Level: 4
- Range: Self
- Duration: 3 turns
Permanently records spoken information onto a scroll