shifty louts

Shifty Louts Session 20: Hard Choices at Night’s Cavehold

Players

Summary

The First of Oldsecond

The early ultraviolet morning sees the group learn more about neotroglodyte from Sergeant Dormenta as they apply heavy dollops of zinc sunscreen on the veranda of Stormhold. The group learns that soldiers escorted the Deep Bluelander as they gave a hefty donation to the CUPs

The sergeant says they have strange eyes, and some soldiers say they are part of a wizard cult. He’s never faced them, but Fire Base and the CUPS issued new visors to block out their powers, apparently. The group learns of a road that is cut along the mountain from Noonhold and that neotroglodytes are found further up the mountain near a place called Night’s Cavehold. 

After some banter, the sergeant gets the idea that the two are doing off-the-books CUP work and doesn’t ask questions anymore as the group leaves Stormhold.

The group leaves and by noon hears lost tourists in the bush as they attempt to find the road through the jungle. The group poses as safari guides and learns the group is lost Yellowlanders on some disaster tourists who got lost from Saint A.n.t trying to find their safari guide, Amber One-face. Their map is soggy and wet, but legible enough to give the group a better lay of the land. 

nights

Discussions and banter are had, as Monterey and Stout perform a mime show and offer to escort them to a sight of large neofauna called Night’s Cavehold.

The Yellowlander tourists agree, and the group proceeds to attempt to find the road, but nightfall prevents them. 

The Second of Oldsecond

Belina awakens our two safari guys as three Swamp scavengers are rustling through the tents. Monterey and Stout spring into action and quickly (and savagely) kill all three. One even begs for his life before having his throat slit by Monterey. 

The safari guides run the pockets of the scavengers and find 6d and a viscous talking budgie named Justin who accuses the two of murder as the Yellowlander tourists are in shock at the ultra violence. Eventually, Justin flies away vowing revenge as Stout assuages any fear and they finally find the road as another blue pea souper rolls in with air plankton. 

The group eventually finds the road and heads west further up Old Mountain, eventually finding the small fungi village of Hard Choice, a friendly lot who invite them for aerolith ambrosia. Stout does his act once more, much to the non-delight of the village, who, out of politeness, give him 7d.

The group asks about neotroglodytes and learn the are further up near a blue door, but advise them to turn around and seek out Noonhold or Saint A.n.t as nothing ever good comes from the site of the dead Blue God. 

The group learns more about the nature of the dead Blue God, and the Yellowlander tourists still say to press forward, even after the morning’s ultraviolence.

The group pays from their aerolith ambrosia and reaches Night’s Cavehold.

The Third of Oldsecond

The group reaches Night’s Cavehold. Pieces of the cyclopean dead Blue God hang in the thick pea-souper. A blue door is embedded within the rock of Old Mountain. Arnisto is the first to push open the doors. A waft of cinnamon spills out from the rough-hewn entrance. 

Aftermath

Treasure Found

Foes Encountered:

Rumors:

Deaths:

XP Awarded:

Notes

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