Shifty Louts Session 41 - The Salt Route Pt. 1 - Moleryn
Players
Kennard Kennarde the Tulwyn Barbarian (Onyx), Hindlick the Tulwyn the Zealot (Connor), Orlandus the Acrobat (Divus Luna), Vast the Tulwyn Barbarian (Jay)
Summary
The 26th of Kelen in Coranan
The party spends all of the day gathering supplies for the Salt Route trip to Tashal and then to the Kingdom of Azadmere, spending more than 3,800 shillings for the trip and debating food weights and material needs. Attached below is a screenshot of their caravan loadout.

The 27th of Kelen in Coranan
The group leaves the Red Domes of Coranan on a foggy and misty morning, staging their caravan along the Kuseme Commons.
Much of the day passes along the busy paved road southeast, passing by villages and small craftsmen who operate alongside the road, selling wares for last-minute supplies, small smelting ores, and ostlers offering to reshoe horses before reaching Caer Moleryn in the evening.
The group enters Moleryn and seeks out some food. The fancy thespian Orlandus, being the only literate member of the group (besides the Dwarfs), finds a sign for āfine mealsā at the Hod and Porter Inn and a place to stable the horses for the evening, eventually finding Havril of Charnay, who caters to the caravan traffic that passes through Moleryn.
Havril offers an employee as a guide, Mostyn, who will guide them to Fort Taztos safely, given the recent attacks against caravans by the Ramali. Mostyn also gives more information to the Barbarians regarding Fort Taztos. A legionnaire fort that many Tulywn know as a symbol of Thardic encroachment into their ancestral homelands.
Orlandus goes to check out the food, leaving the three Barbarians to see a gang of a dozen or more Tulwyni and Gozydan barbarians shackled and being led onto a boat at the small dock, directed by a rotund man with a perpetual scowl.
The fat man sees the group of barbarians and utters something in Thardic to them, to which none of them understand exactly, but get the sense that it's bigoted and vitriolic.
Before Orlandus can investigate the food situation, he translates what is being said to them which leads to a near bout of fisticuffs between the slaver, his guards, and the Tulwyn barbarians.
Cooler heads prevail as the groups are split up, but not before Hindlick utters a warding curse against the slaver.
As the two groups nearly come to blows, Orlandus slips away back to the Hod and Porter and finds a crusty, terrier dog that yaps and barks annoyingly at his feet, which alerts the innkeeper, who comes from the back, cleaning his greasy hands and introduces himself as Cyzor of Ordil.
A fine blush wine and meat pie is sold, and Orlandus struggles against the near-vingear wine and the apparent dog-meat pie, choking and spitting it out. An assault against his finer Corani tastes as the Barbarians enter the Inn as well.
The dog, Garlik, continues to bark and alerts Cyzor of Ordil once more into the common area, who is surprised to see the Tulwyn Barbarians' friends of the fancy Corani Thespian.
The innkeeper is extremely apologetic, saying that meat has been hard to come by since the Green Serpent to the north has appeared, having to turn to dog meat to fill out his food stuffs.
Both Orlandus and the Tulwyn Barbarians let him off with a warning as evening comes over Moleryn.
The group heads southeast and camps out underneath the stars upon the caravan commons of Moleryn as their Khuzud benefactors take advantage of the finer establishments of the city.
Aftermath
Treasure Found:
- N/A
Foes Encountered:
- The Thardic slaver & mercantyler Lothor of Dyr (cursed by Hindlick the Tulwyn Shaman)
- Garlik the Dog (yapped at their heels at the Hod and Porter in Moleryn)
Rumors:
- The Ramali barbarians use the underbrush and treelines in the Teb Marshes and Mimea Hills to attack caravans
- The Ramali are cannibals
- Fort Taztos is the last bastion of Thardic influence to the east
- There is near 2-week period after Fort Taztos to the entrance into the Kingdom of Kaldor that water is hard to source
Deaths:
- N/A
XP Awarded:
- 200xp for hexcrawling 2 hexes
- 400xp for minor story beat of reaching the first part of the Salt Route
- 150xp per player
Notes
- Iāve been doing 100xp per hex travelled for a few games now, and it's seeming to work
- Iāve found a more robust Harn price list (even more so than the one in the player book) that was used to great effect this session.
- My players have gotten pretty involved with the logistics of the caravan expenses, weighing food, water, and needs for the trip (always to my surprise)
- Harn has some extensive notes on food and water needs for horses, but I made the audible if a man needs 1lb and 1 pint of water a day, a horse should get 2lbs of food and gal on water a day (for simpler bookkeeping on their part)
- They opted to build their own after suggesting there was a last-minute caravan being assembled, too! So it goes with players!
- Mostyn is a Naveh cultist of the Midnight Dancer and will kill one or more of the caravan guards after they leave Moleryn
- Lothor of Dyr is cursed now with an allergy to birds by Hindlick
- Iām unsure of how in-depth Iāll play the Dwarfs as NPCs, but Iāll certainly keep them in a fish out of water capacity
- Iāll have to stat the Dwarf NPCs out in the interim