shifty louts

Storymen & Herbwomen

Stories Known

Storymen are the sum repositories of a village or city's collective knowledge.

There may be more than one storyman, each specializing in an area of knowledge regarding the local area.

By tradition, storymen are bound to the areas in which they are born, while Storyweavers can leave and roam collecting stories, poems, and songs in a more typical chanson manner.

A storyman will be present in a population center with a 3-in-6 chance.

In smaller groups, a storyman will be present 1-in-6.

A storyman will have a 4-in-6 chance of knowing some story or rumor local to the area

If asked about something immediately outside their local area, they have a 2-in-6 chance of knowing a piece of lore.

Herbs & Plant Lore

Herbwoman are knowledgeable about local flora and its medicinal or poisonous natures.

They often act as doctors and midwives for the local populace. Their knowledge is freely given, but if specialized treatment is needed, payment is expected.

Failure to pay results in a lowering of social standing and face for the offending party

Its pricing reflects a reciprocal nature; the greater the demand, the greater the payment asked in return.

A herbwoman will be present in a population center with a 3-in-6 chance.

Herbs & Plants

Herbs are followed by a number 1-6: this is the x-in-6 chance of discovering the plant per half-day spent searching.

2d6 ‘doses’ are found where appropriate - otherwise a single instance.

Plants are only effective for 2 weeks after being picked, unless specified

Herb or Plant x-in-6 chance Description Rarity Effect Price
Elfdock 4 Bright yellow flowers Common, montane meadows If eaten raw, it protects the lungs against respiratory infections 1s
Water Bearer 4 A succulent with stiff, spiky, fleshy yellowish-green leaves Common, heaths Stores drinkable, if vile, potable water. Can be used as a waterskin in emergencies 6s
Cholachni Hat 2 Named after the strange hats worn by Cholachni villagers. Several bright red flowers grow on a stalk that buds with orange seed pods Uncommon, heaths and forest Chewing the leaves gives the imbiber a burst of energy. +1 to hit and +1d3 Strength for one hour 12s
False Blueberry 2 A shrub with longer narrow leaves. The ripe berries are nearly indistinguishable from regular mountain blueberries Uncommon, forest If macerated and added to a drink, they act as a 2HD poison 1c
Serpent Head 4 A short annual. Small succulent leaves with bright yellow and red flower heads and extended pistils Common, forest If mashed and applied to wounds, they can act as a healing potion. Must be picked fresh as it doesn’t carry well 8s
Big Ear 2 A large yellow fungus that grows on fallen or dying trees Uncommon, deep forest Harvested as trail rations. The taste is acquired but good when fried 1s per pound (2d6 ears, 1d6 lbs)
Summersweet 4 A tuberous perennial producing delicate pink flowers that drape to the ground Common, forest Poisonous. Touching leaves causes rash and blisters. If ingested: convulsions and 70% chance of death. Survivors require 2–3 weeks bed rest and have a 40% chance of permanent eye damage 9s
Love Berry 2 An annual growing taller than most men (~6’). Produces pale brown beans Uncommon, forest Long used as a sexual stimulant for breeding livestock; works on humans as well. Sold to nobles and brothels 1s
Chokeberry 4 A small groundcover producing pale green leaves and hard berries Common, forest Berries are narcotic and highly addictive. Used to produce Potion of Right, causing intense euphoria, delusions of grandeur, and reduced inhibitions 4s
Gridelin Rose 2 Aquatic flower growing across bog water with a musty odor detectable at distance Uncommon, swamp Twisted into rope and dried over smoky fire. Leaves produce hallucinogenic smoke causing perspiration and lightheadedness. Overdose causes memory loss. As Phantasmal Forces 6s
Bogman’s Folly 1 An insectivorous evergreen producing a dozen yellow lures Rare, swamp Highly toxic to vertebrates. Used in preparation of the White Little Death, a 6d6 HD poison 36s
Black Puffer 1 Large edible fungus the size of a cabbage. Appears quickly after rain and explodes during decay Rare, montane forest Edible white flesh. Often offered as a goodwill gift to Those of the Little Trees and the First Creations 2s per cap
Azure Lantern 4 Annual with clusters of dark blue flowers Common, meadow and pasture Tea brewed from roots and flowers gives +1 to initiative rolls for one day 4s
Red Helmet 4 Scarlet toadstool with white stalk and pale yellow underside. Scarlet cap with brown spots Common, forest Deadly poison if cooked into food. Victim becomes drowsy, enters coma within 30 minutes, and dies of asphyxiation within two hours. Mournful Blessing taken at first red lips gives 80% recovery 6s per cap
Mountain Boy 2 Montane perennial producing bright yellow flowers Uncommon, montane forest Herbal tea increases fertility. In demand among nobles and guildsmen 9s
Toad’s Tongue 1 Brown liverwort with mottled skin covered in slimy mucus Rare, swamp Mashed with berries, rainwater, and honey to produce fermented drink believed to heal wounds and promote strong children 12s
Running Fern 1 Fern growing in clumps on mountainsides Rare, montane meadow Added to feed as a mount stimulant. Two plants increase hex/day travel by one step. Long-term use shortens lifespan 18s
Red Virgin 1 Red annual producing 4–5 pendulous seed pods above broad golden leaves Rare, woods Leaves brewed as tea act as Spell of Somnolence. Dried leaves mixed with oil create an unguent acting as Potion of Greater Healing. Each plant yields 1d3+3 pods and 1d3+2 leaves 18s
Builder Knife 4 Tall grass (3–5’) growing along seashores and riverways with razor-sharp leaves Common, seashore and riverways Used for mats and baskets. Edible if soaked for a day (trail ration). Root flour makes iron rations. Boiled root paste acts as Potion of Healing 3s
Purple Beard 2 Forest grass producing 6–8 seed burrs that irritate skin Uncommon, forest Dried leaves brewed into calming tea granting twelve hours of rest. As Spell of Somnolence (Save vs Spells) 12s
Corpse Plant 4 Short stubby plant (4–6”) with thick yellow spongy leaves Common, forest Potion inflicts 1d6 damage per HD of the creature 8s
False Onion 2 Onion relative with four pinkish-white hollow shoots Uncommon, swamp Can be eaten as trail rations or used to make disappearing ink 3s
Purple Sapper 4 Parasitic plant growing on dead trees with pungent cinnamon odor Common, forest Chewed leaves act as stimulant allowing 4 hex/day travel on foot, followed by paranoid awareness 4s
Maitagarri’s Flower 1 Woodland plant ~2’ tall with pale pink and rose leaves Rare, forest Highly potent aphrodisiac when brewed; prized among nobles and brothels 12s
Kwitzel 2 Alpine meadow annual with bright yellow flowers Uncommon, alpine meadow Cures mummy rot and similar necrotic infections. Loses 10% value per day after harvest 24s
Dreamer 2 Shade plant with thin leaves and lilac blossoms with pleasant odor Uncommon, forest Dried leaves inhibit conception. Petals prized by perfumers and courtesans 2s (leaves) / 8s (with flowers)
Fulvous Creeper 1 Gray-green leaves with waxy yellow fruit and pink blossoms smelling of rotting meat Rare, swamp Crushed berries mixed with honey act as iron rations. Large doses grant Detect Invisible Objects. Fermented wine causes out-of-body experiences 2s per berry
Green Arrow 2 Sweet-smelling plant with arrow-shaped leaves and sour red seeds Uncommon, swamp Root used to produce powerful emetic and laxative 8s (tuber)
Tusk Root 4 Tall plant (2–5’) with spear-shaped leaves growing near water Common, waterways and lakes Root used in ritual drug allowing speech with elemental spirits and ancestors for one hour 10s root
Lemon Tears 1 Rare fern with 3–5 yellow-green bracket fronds Rare, forest Bruised fronds rubbed on eyes grant Detect Invisible Objects and Occult Oculus for 1 hour 12s
Blue Clover 4 Groundcover with a single blue-white flower and intoxicating fragrance Common, forest Leaves act as addictive painkiller granting temporary HP equal to HD. Save vs Poison each use; after 3 failures addiction occurs 4s (1 oz leaves)
Greenberry 4 Creeping vine with fragrant flowers and berries favored by bears Common, forest Flowers sold to perfumers. Berries act as trail rations with honey and produce camouflage dye 1s per berry
Armsman’s Heart 1 Evergreen fern near montane lakes with blood-red leaf tips Rare, montane lakeshore Dried leaves smoked before battle grant +1 loyalty/morale to hirelings; brave warriors gain +2 to hit and damage 15s
Scarlet Lady 2 Perennial (2–5’) with burgundy flowers smelling of petrichor Uncommon, pasture and meadow Tea from leaves and flowers is pleasant. Sap used for love potion (diluted) or lethal arrow poison (concentrated) 9s
Black Root 1 Rare vine with white flowers and knobby roots the size of a hand Rare, swamp Causes wild visions as Discombobulate. Addictive; heavy use leads to madness 12s
Mournful Blessing 1 Extremely rare perennial with unpleasant odor and valuable root Rare (single hidden location) Universal antidote curing poison, infection, and even deadly diseases 48s
Brooding Brand 2 Near-transparent honeycomb fungus emitting faint purple glow Uncommon, caverns and underground Can be used as a natural torch in dark places 2d per mushroom