The Society of Bowstring Men

Regions active: The Western & Psoutern Shrublands, the Eastern & Northern Cordillera. That said, Marksmen are allowed to establish their own Lodge Halls anywhere.
Description: A Warrior Society that trains those who seek to improve their aim, both martially and spiritually.
Ruler & leaders: Administrator Anderkemenlon and the marksmen Itziar
Size: A few dozen full members of varying ranks and an immeasurable number of applicants
Resources: Grand Lodge Hall at 168-566 - Gegno
Attitude toward adventurers: Any adventurer can be accepted into a Lodge upon taking a sworn oath in the presence of a Marksman. An adventurer who is a member of a different Warrior Society is not welcome to become a Bowstring Man
Ethos/philosophy/faith: A Warrior Society that seeks to train those who seek to improve their aim, both martially and spiritually. A sense of martial boasting and prowess is expected amongst members, as well as a sense of decorum and respect for the creatures that are hunted. While ostensibly called “Bowstring Men”, the title is more a poetic gesture, as the use of any ranged weapon and the striving for its mastery is allowed within a Lodge.
Goals & quests: To enter into the Warrior Society of Bowstring Men, an applicant must fell a creature +2HD above a PC's current HD level with a ranged weapon, gains admittance into their sodality. They seek applicants worthy to fill their ranks. Many members cruelly smeared across the fields, attempting to bring down the 168-567 - Puddingstone Sentinel.
Membership Structure: Ranks within a Lodge include Applicant, a full member is called a Marksman, a Marksman Level 2, a Marksman Level 3, a Silent Hunter, a “Naked One” (a specific sworn oath to only use ranged weapons and no armor), and finally a “Thunder Bolt”.
Relations with other factions: N/A
Within the center of Gegno lies the Grand Lodge of the Society of Bowstring Men, a warrior guild, currently led by Administrator Anderkemenlon (4HD. AC as Leather. Attk x2. Fusil - d8+3 - RoF 1/2), trained in the ways of marksmanship. All manner of ranged weapons and trophy animals adorn its walls.
Other martial techniques that can be learned within the Bowstring Men's halls are as follows.
- Marksman: For felling a +2HD ( or xHD) creature, the Bowstring Men grant a +2 (or +x dmg commiserate with xHD of the felled creature) to hit/dmg with the range weapon used to smite the creature.
- Naked One: Upon a sworn oath to only use ranged weapons and no armor, the Bowstring Men will teach one how to loose a volley of missiles. RoF: 3/2 (1-3rd LVL), 2/1 (4-6th LVL), 5/2 (7-10th LVL)
- Marksman Level 2: For felling 5 enemies with ranged attacks, the Bowstring Men will teach the secret weak points of leather armor. Ignore Leather Armor entirely.
- Marksman Level 3: For felling 7 enemies with ranged attacks, the Bowstring Men will teach about specific areas to shoot to incapacitate a man. On a successful hit, they may choose to halve their damage to render part of the body useless. The victim must make a successful Save vs Paralysis to regain control of the limb.
- Silent Hunter: For felling 10 enemies with ranged attacks, the Bowstring Men will teach the way of the silent hunter. Against surprised enemies +4 to hit (roll dmg dice x2).
- Thunder Bolt: For felling 10 enemies with one ranged attack, the Bowstring Men will teach one how to craft a missile of pure energy. The missile acts as a Fulgurant Flash1 spell. One also automatically becomes a senior member of the sodality if having felled 10 enemies with one ranged attack.