shifty louts

Ultra Vanilla Fantasy; An ODnD Campaign

uvf

Ultra Vanilla Fantasy is a platonic ideal for me. 

An attempt to use very few core elements (namely the Outdoor Survival Map, Delving Deeper by Simon J. Bull, Monster Overhaul by Skerples, and d4 Caltrops) to create a unique ODnD campaign.

There will be a few house rules that I tend to favor: slot-based encumbrance based on AC+4, Target20 for combat, Supernatural HD, Delta Book of War for mass combat, alongside a few elements like the use of the Character Appearance table from the Arduin Grimoire, and perhaps a Counterspell table for Wizards based upon what is hinted at within the pages of Chainmail for additional flavor.

But beyond that, the general idea is to stick to the fewest elements possible to create what the Gay Beholder OSR server calls “sauce”.

Striving to have a game that sticks to the implied ethos or spirit: magic swords, fire-breathing dragons, the mythic underworld, strongholds of jousting knights, militant clerics, and evil wizards, werewolf-infested woods, et al as a game world.

Simply put

Ultra Vanilla Fantasy is set in Eorthe in the Year 4791.

Ultra Vanilla Fantasy is an ODnD campaign.

#ultra-vanilla-fantasy